
Wednesday, October 5, 2011
Tuesday, October 4, 2011

Our story begins with a man named Clayton. Normal though he may look, what lurks beneath is something altogether more sinister. It's a beautiful September morning, where the average downtown local can be found enjoying the weather, walking their pets, or otherwise browsing the many shops that line the streets. However for Clayton, a Evil Time Traveling Mastermind, this time is spent in deep contemplation of his next scheme.




They pay a visit to the wise Samantha of St. James. She is said to have vast knowledge of many things, but more specifically, information of a mysterious horse that roams the night, seen only out of the corner of one's eye, it's sadness seeps into your pores, and it presence strikes fear in your heart. Katherine and Joyce tell her of their mission to find and protect the horse from the unsavory that would use its powers for evil. In return, she tells them a series of riddles alluding to locations, where what they seek is often spotted. A feeling of excitement washed over the girls as they rushed from the wise lady and towards their first destination.

Clayton arrived in the past and began his determined search. Having accosted a strange red haired lady, he acquired a few clues that would hopefully lead him to unimaginable power. He had little success at the fountain, much like the guardians, but unlike the guardians he decided to explore the garden. After scouring the area, he discovered a stone plaque in the ground holding further instructions to finding the artifact he so desperately desired.


Meanwhile, after her terrifying encounter with the evil Clayton, the wise Samantha fled. It can't be said for certain exactly where it is she had gone, as she never returned. Some say they still see her, lurking about the city looking scared and confused.


The Flat Iron building, one of Clayton's last stops before he captures the magic artifact. Even an evil genius needs some rest, and in a constant effort to cause disarray Clayton takes refugee in establishments he is clearly not welcome in. This small bit of rebellion lulls him into a rather comfortable sleep, in often very odd places.

Just as a villain needs to sleep, a hero needs to eat. Katherine and Joyce decide to make a stop at the grocery store to acquire sustenance. Through the long aisles and shelves they find not only food but feelings of failure. How could they be capable of protecting such a powerful item when they were not even capable of finding it?




Not every story has a happy ending. The smart, pretty girls don't always save the day. Sometimes the evil genius is called a genius for a reason. Clayton, as always, succeeded in his devilish plot and discovered the artifact, a strangely coloured horse not much bigger than a hand. Doubt had immediately spread through him at the curious sight of the horse. How such a small thing could contain such magnifying power seemed impossible. Impossible until he was given the gift of sight, a sight such as none us have seen. The long lost horse, overjoyed at having a master once more, gifted Clayton with spectacles of immense power, allowing him stop, slow, or speed time as he pleases. Having bested the guardians in their search for the artifact, the only question left is, What destruction can he cause with the world and time itself as his plaything?
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